No link dropping, no domains as names; do not spam, and do not advertise! X). You need to light up the hieroglyphics on the wall in the same order they were shown no the black discs at (0,2). There would be 7 to begin with, but you already used one for Slot1. Go back up. Look inside them. still, i am more than impressed. Liz: And when you do, what ... All I have to say is: NOT SO. The deadline for submitting an entry was the 25th of August. Now my sleep is ruined. It looks like broken wall, but it just makes noise when you click on it. 2. Click as follows: into the room, right. Right again finds a bunch of hanging taps. . To the left of this is a brick wall. It's in the series of rooms that loop. Oh, and I really like this series except for the spookiness. Go back. Where the tunnel moves from rock to brick you will find a lead casting. Moon: FTW = "for the win" — it's a reference to the old Hollywood Squares game show where 9 celebrities sat in a tic-tac-toe shaped game board answering questions for contestants. The bottom button will make it move left again. It's not necessary to complete the game, but it provides additional inventory space. The left hand one has a black lead going into it. stupid question: how does one pick up the metal box, please? what crypt? Hi there! Use the Wrench on the outflow pipe on the right of the tub. Tom | Congratulations, you win! The tub of C6H8O7xH2O (Diluted Citric Acid) is at (1.0). Submachine: Ancient Adventure read more. , and can do nothing with them. Click the cover on the power box to remove it. Names of places in the game are my own and are arbitrary based upon descriptions. Go down and right. Posted by: ThemePark | January 29, 2008 11:02 PM. Tip: the cipher box has two slots and you have two cipher plates. You now have all 3 wisdom gems. Go right twice, through the door marked portal, and right again to find a hatch in the floor. (With all 5/5 Secrets! wow, there is SO much going on in this game... the machine on the wall with 2 slots and a single button on it. On the chair is Secret (5/5). PLEASE UNDERSTAND SITE POLICIES BEFORE POSTING COMMENTS, Weekday Escape N°281 - Christmas Special 4, To post spoilers, please use spoiler tags: . It's small and easy to miss. Go there and undo all four bolts, and you will find a rusty key. You reveal a hole in the floor - go down to find wisdom gem 3. You need to understand how the transporter works. Now my sleep is ruined. did I need to repeat that? Press the button to get secret 4. I love how the games' stylistic details mirror and complement the environment and content; from the mechanical noises when switching screens to the near-lack of ambient noise, every aspect of the game reflects the feeling of being inside of a machine. Also because of this, it might not be directly related to the main plot, however to a point it can be … RE: combinations. Go down to find your progress blocked by lack of light. Follow the metal walkway to the right until you see the crack in the wall. There are four rooms here, arranged in a circle around a fifth room. There is a brown Lead Casing item here in the middle of the screen. To all those trying to hang on to the connection between this game and the works of the great Douglas Adams, I'm very sorry, but there isn't one. *0,0 is possible because both slots would be left empty. All have the buttons inside. noooooooooooo!!! Spoiler I can't wait for Submachine 6. ... Submachine 5: Root (Plus HD verze) … The left one is controlled by the wheel in the dark room. Then use the wrench to drain the acid stuff and you'll be left with wisdom gem 1. holds the a Wisdom Gem within. i enjoyed yet another addition to the mode of transport (cypher system). What I like is the fact that when I finished "Submachine 0" and begins "Submachine 1", I feel I continue "Submachine 0" and when we played all the games in a row, one for printing to continue every time the previous games! Cheers, Tom! January 30, 2008 12:23 AM, first one HAHA I've been waiting forever (for the game), Great. I have to say, I love the way he utilizes the secrets. Check your notes for the symbols you saw earlier in (0,2). We add new games every day and only the best games! Or you can go through the first doorway ahead of you. assuming if you pressed the button on any box without the keys inserted you would go to 0.0. "Go down to the floor below, to the room with the grey box with a button and wires coming from it. I forgot to count the locations with blanks. Wisdom Gem 1, I have the other two and all other items, but can't seem to find the first gem. Is it a short form for something or what? It's kind of obvious, but I put the tags up anyway. SUBMACHINE 8: THE PLAN SUBMACHINE 7: THE CORE EXIT/CORNERS KATJA’S ESCAPE: THE PHARAOH’S TOMB SUBMACHINE 3: THE LOOP KILLER ESCAPE 3. There are seven possible combination's of plates - you have already been to (0,0) which is where you started in the Root, (1,0) and (0,1). Been hearing it lately but can't figure out what it means! i see no such thing.... god I am so tired! I accidently clicked the comment button(little c) and like 39 windows popped up and it messed my whole computer up. If you are stuck here, keep searching for the answer. (That's plate 2 in the left slot, nothing in the right slot.). At the bottom you will find a secret, one of five in the game, Tip: the other objective in the game is to find the five secrets. Click the corresponding ones on the wall and then click the button underneath. If you heard a sound, you did it right. Return to the bath at (1,0). Head up to find a room with an ornate chair. Check us back often! like at the end of the game thing. I think this area's layout is like 4 rooms all connected to their neighbors, so you could go in either direction and eventually end up back at where you started. If you know the earlier Submachine games then you know there is a secret on the chair. the one that he made with the deserted town, traumatized me. Open it in the same was as the Dorm hatch and head on down. I only have Wisdom gem 1, from the metal box. All have the buttons inside. At the bottom walk right to find a portal. It has two tiny clips that you need to click on before you can get the plug out of whatever it's in and plug it into the wall, I got stuck not too far after that, I have. I'll put big backets around the flawed assumption in one incorrect explanation to demonstrate: "There are 2 slots, and allegedly 7 ways to use those two slots, if Ciphers 3,4,5,and 6 were to exist. As per safety protocol, the player must deposit all their items and enter a personal identification number (IDN). Climb onto the bath and drop the metal box in. With nothing else to do it is time for the next location. My one real frustration with the games is how easily it is to become thoroughly lost while playing (though perhaps that's part of the point). … Back out of the room and go right to find another door. Submachine 7: the Core by Mateusz-Skutnik. (0,1). i have: notes and lead casting Go right three times, then take the ladder up. Use our game submission form. What I like is the fact that when I finished "Submachine 0" and begins "Submachine 1", I feel I continue "Submachine 0" and when we played all the games in a row, one for printing to continue every time the previous games! Go all the way left past the brick wall. Use the lead casting to lift the large stones. If you trace the wires back it is clear that the electrical panel is the key to further progress. I can't seem to get to it. SUBMACHINE 2: THE LIGHTHOUSE. Go back to 2,0 and go all the way over to see the brick wall broken. Get funky with … Go to room (2,0). Again you have to figure out what has changed. Turn the valve. Congrats! You get the closing sequence of the game and then the chance to visit the secret location, where you can 'spend' your secrets in learning a little about it. Not to sound dumb, but how do you use the wisdom crystals? Remember the computer at the 'Dorm' where the note was originally taken from? Anyway, good game. Go to the charger. SUBMACHINE 9: THE TEMPLE. It is the cipher plate that matters here. Submachine 5: The Root file. Go right to find another door. It's in the series of rooms that loop. An HD … Still, a minor gripe to a fabulous game. Congratulations, you win! Get both lights on the right and you will hear some movement - the bars have shifted, opening the way to the right. [edit: spoiler added. Yesterday I was playing and had to turn the PC off. Where's the first Wisdom gem though? Go through it to find a wheel on the wall and a retort stand. Go investigate the other four. At the third hatch there is a panel on the wall with a button a light on it, but you can't do anything with it yet. I clicked at the left of the screen on the game at the beginning of the game and it whent silverblue and some o the strange signs popped up like matrix text. At the bottom you will find a secret, one of five in the game, Tip: the other objective in the game is to find the five secrets. Tom | What do you mean "fast enough"???? Go right to return to the cipher box. The Root area is (0,0). Your paper and pencil will update to say 'missing light bulb in (2,1)'. To the left of this is a brick wall. They are beautiful game "point and click," although that will boil twisted brain to turn on a computer then it just turn ...! When a contestant would pick a celebrity that would potentially earn the winning mark, they would say "[celebrity name] for the win". Insert cipher key one in the left-hand slot on top of the box. We may or may not get plates 1-6, and there may or may not be duplicates. wow, there is SO much going on in this game... the machine on the wall with 2 slots and a single button on it. There are no known correct IDNs. There were coil holders at (0,0) and (1,0) but plugging in your coil won't have any effect - it needs charging. Enter 5-5-2 on the Portal machine and click the button. second iteration..36 areas In regards to the metal box. Find a brand new year Game 28,528 Views (Everyone) 10 Gnomes 02: Walk by Mateusz-Skutnik. Go right again to find a ladder in the floor. Go left to find a room with three boxes on the wall, one of them with a cover on. Stick the coil into the top of machine with the wheel. Go left twice. I keep forgetting which way, but they all have to be pointing that way. Metal box The original Submachine was a fairly easy, relatively simple point-and-clicker that nonetheless became quite popular due to its clever puzzles and clean design. I would never be able to create such a game like this one! Jay how come when im signed in it still shows the 'comment is pending for approval' or somthing like that? Submachine 10: the Exit read more. Oh, just checked on his forum. i still cant figure out where to use the lead casing. I can't seem to get to it. I got to portal 7-4-7 and there is a big load of rocks infront of the door. "C6H8O7 * H20" label must be wrong? Go to (1,2). When everything lines up, you'll find a Metal Box in the central room. still, i am more than impressed. Submachine Network Exploration Experience, PLEASE UNDERSTAND SITE POLICIES BEFORE POSTING COMMENTS, Weekday Escape N°281 - Christmas Special 4, To post spoilers, please use spoiler tags: . Submachine 5: The Root promises to take us to the very first (historically speaking) built submachine structure. With nothing else to do it is time for the next location. I have the first wisdom gem and two secrets. By "Machine that looks as if it does nothing", that is the one with the big button in the middle and the five wires leading out of it, ..so confused as to what circuit box/machine/whatever i put the ciphers into, Did you get the metal box at the red rooms? Enter the room. February 1 Format: escape Well, that was a fun game. Follow the room onwards. This time the answer is at (0,2) - the black discs on the wall now have symbols on. i cant find anything to click on in the bathroom. Go left again and repeat. Can I marry you?! After entering an incorrect IDN, they are deposited into the outskirts of the Edge. From there it's not far to the point I'm stuck at, so good luck! Go all the way to the left. Since there are no more submachine mysteries for me to unravel, will you be unveiling a sixth in the series any time soon? Go through to find a wheel and a chair. I mean, if it could--if you've ever drank juice or any fruit drink, or even eaten an apple before in your life,which you probably have--you would be dead right now due to reasons of your mouth and throat being dissolved. When the mover from Submachine 5: The Root was intercepted by the DS, it became evident after reading a message from Murtaugh that the player had no choice but to disable the primary defense system, found in the mainframe. Gems Point-and-clicking away maniacally, like the addicts you are. :-P, http://hfilby.wordpress.com/2008/01/30/submachine-5-walkthrough-so-far/. After more than a year and a half, Mateusz Skutnik is back with Submachine 6: The Edge, an all-new installment in one of the most popular series of escape games the Web has ever seen. Perhaps this will end the confusion / arguments? SUBMACHINE 3: THE LOOP. There are 2 slots, and allegedly 7 ways to use those two slots, if Ciphers 3,4,5,and 6 were to exist. You reveal a hole in the floor - go down to find wisdom gem 3. grrrr. Take the Rusty Key. Finally you are shown what a wisdom gem looks like, although you should recognize this from earlier submachine installment. While the Submachines are each well-made, fun point-and-click games, the mystery infused into the series is what makes them truly special. Submit your game now and we might release it in homepage. Head back towards the start of the root, where there was an electrical box on the wall with a button in the center. wher to find itms: notes: on the (your) bed. Are there supposed to be 3 or did I misunderstand something? Two of the spin-offs were made for a Jayisgames contest and the other for the website of the band Future Loop Foundation.In an interview with Igor Hardy, Mateusz Skutnik stated that "This series should go at least until Submachine 10. For instance the left slot empty with the right slot filled with cypher 1 will take you to one room, but if you move cypher 1 to the left slot it will take you to a different one. Click the plug twice to switch on the power. Wow! I would assume you do it at 0,1 because my notes say charger 0,1 but I can't seem to figure out how. Also, in Submachine 5 the player revisits part of the ruins to get a crystal of wisdom (which was actually in the same room as the first time you find it! Can someone tell me where they are? spice it up a notch by having doubles of each, making 49 in all. There is a black disk on the wall. Go down and left. Go left to find another one, and left again for a third. All of the action takes place at portal location 552. Instead walk left to find a computer. There would be 7 to begin with, but you already used one for Slot1. ... Submachine 5: The Root Feb 12 2015 Patch Submachine 5: The Root (also known as Sub5) is the fifth game of the Submachine series. The answer to life and everything. Go down and left. Another jump and another ladder down. Head over to the Corridor to check out the end point of the game - some kind of machine with slots on the wall for 3 wisdom gems. If not, go back and check. (not sure what this does)___ I seem to see 3 small scratches inside the hole... any significance to this?I would like to know. Go down to the floor below, to the room with the grey box with a button and wires coming from it. Pick up the Empty Coil inside the hatch. And I had 2 of every item. Submachine 5: The Root brings the player to what was perhaps the beginning of your long, arduous adventure, the first created Submachine structure. This leaves submachine 0 1 and 2 without any explanation. Back to the portal and head right three times to find a hole in the wall. travel to the center of the submachine installation. grrrr. moments when a connection is made between one chapter or another, when the dimensions of the story begin to be perceived. ... To many, this would considered to be a mixed-bag of plot messiness. Jay how come when im signed in it still shows the 'comment is pending for approval' or somthing like that? People seem to forget, when using combinations and permutations, that the zero-th cypher plate (no plate) can be repeated. Next, the next slot has 6 possible ciphers. There are two Cipher Plates and two slots on the transporter, Left and Right. If you open the cupboard, there's a socket for a plug. Head back towards the start of the root, where there was an electrical box on the wall with a button in the center. When you turn up the dials and burst open the door, check the chair to the left. Also, in Submachine 5 the player revisits part of the ruins to get a crystal of wisdom (which was actually in the same room as the first time you find it! I'm just getting ready for bed and decide to look here before, just to see if there's something new. On we go! With so little warning, and so soon after Submachine 10 dropped and completed the circle that led me there in the first place. If you do that correctly, then turn the screw at the bottom, a hole will open up in the floor. A bounty of gaming goodness awaits you, a veritable cornucopia of superb casual gameplay. It sounds like a cross between a submarine and a machine? .....ok, enough with the sillies. Finally they have some use! Go left and up the stairs. All games mentioned or hosted and images appearing on JayIsGames are Copyright their respective owner(s). My hat's off to the fabulous creator M. Sputnik. In the room all the way to the left (where the wheel on the pipe is), click on the part of the floor behind and to the left of the pipe for Secret (4/5). I am having seroius trouble with turn the bloddy things. On we go!". I am loving this game and have been awaiting it so long that I really want to figure it out myself so as to maximize my time in the machine. Better still, my one dislike of the series never happened. I do need a favor though... can someone call my boss and tell him I won't be in tomorrow? I clicked at the left of the screen on the game at the beginning of the game and it whent silverblue and some o the strange signs popped up like matrix text. What is the Submachine code for the secret room (at the end)? Anyways, been waiting all year for the next Submachine! We find ourselves in a place called the Ancient Ruins. Go to 7-4-7. Enter the hole and continue right in the tunnel. Does anyone know when Submachine 6 will come out? Anyone know when Submachine 6 is coming out? If all the dials are correct, you'll hear a puff of steam and a bang. Tip: if you are stuck at this point, remember you have two unused items - the cipher plate and the lead casting - and you have two rooms with buttons that haven't done anything yet. (If not, maybe the coil has to be in (0,0). Placing the plates into the circuit boxes in different combinations will take you to 6 different rooms and pressing the button on an empty box will take you back to where you started. each corresponds to a room your in for example 0,0 when you begin 0, 1 (put cypher in right slot) etc. There are three small holes in the wall, left, center and right in each is some kind of device. All other content is Copyright ©2003-2020 JayIsGames.com. Where's the first Wisdom gem though? Go down to find a ladder down and a room off to the left. Use the key on the leftmost box. WHERE IS 2015? Retrace your steps to get back to the cipher box - you will need to press the buttons again to move the bars. How do I get passed it? Someone write down everything they do right to make a walkthrough with it! Take out the cipher plate and put it in the other slot and press the button. I am having seroius trouble with turn the bloddy things. Thanks! I probably shouldn't get so teary-eyed over a blog that mainly just posted links to other people's work, but I have such nostalgia for the thrill of discovery in those early days, and the imagination-stirring artifacts of web history. Click the plug twice to switch on the power. Back out of the room and go right to find another door. I took it to mean that just clicking around there was futile. Go there and undo all four bolts, and you will find a rusty key. Focus on the light bulb first. No cipher, cipher1, cipher2, 3,4,5, and 6. and have absolutely no sense of direction from here. Tip: the wheels turn the devices. Go right and open the hatch. It takes like so much of your brain power and I have experienced this frustration so many times!! I have: wrench, rusty key, lead casing and 1 secret... in the white tub thing. When I put one of the items back in my inventory it caught. I really like Mr. Skutniks style, not just artisticly but in his whole approach to the point and click genre. When I put one of the items back in my inventory it caught. i guess i will never see the ending or what happens with the secrets. I can't get to the corridor. Posted by: ThemePark | January 29, 2008 11:02 PM. I never found any green light mentioned above. RE: Sub FLF - this is *not* sub6. To all those trying to hang on to the connection between this game and the works of the great Douglas Adams, I'm very sorry, but there isn't one. Remember, blanks can be used and blanks can be doubled, See, it really is the Answer to Life, the Universe, and Everything :P. I must be dense, I do not know where to put the gems or the secrets. Aha actually Themepark, I'd say there'd be.... 42. doesn't consider it secret or something, and we get 42. what else do we know about 42? On the floor is a piece of paper. The correct position is so that the flower-like things touch, which for the three of them is pointing left for the left hole, pointing up for the center and pointing up for the right. An HD … You should hear something being released. Cipher (2,1) My apologies for sounding surly, as I am surly tonight. Click the latches on each side of the plug (look carefully). The Root area is (0,0). Please help I'll give you a cyber cookie. [Edit: It's because when you create a new TypeKey account, I have to approve it first. Pick up the charged Coil. If you click to the left of the ladder, however, you'll come to another room. Go down to find a chamber with a carved dog - familiar from earlier installments. By the way, the notebook provides some location notation: In "(x,y)", "x" is the cipher plate that goes in the first slot, and "y" is the cipher plate that goes in the second slot. Wow! From there it's not far to the point I'm stuck at, so good luck! Finally, left again to find a large vertical pipe with a valve on it. i almost beat the game too! i've clicked all over! There are seven possible combination's of plates - you have already been to (0,0) which is where you started in the Root, (1,0) and (0,1). but it's definitely worth playing if you need a fix and have exhaustively overplayed the other episodes (as if that's possible). Click the top/inside of the tub. You are also told to go to the root at 552. Check your notes for the symbols you saw earlier in (0,2). It's not nearly that simple, however; you'll need to play the games to discover more. Mateusz Skutnik has created an extended version of his recent point-and-click game, Submachine. Go into the central room. *0,0 is possible because both slots would be left empty. This is a list of all the games on Mateusz Skutnik's website, mateuszskutnik.com. Tip: there is nothing else on the dorm level. Click here for more information. :D Click as follows: into the room, right. I have two widsom gems, and I'm stuck - I think I need to figure out the missing lightbulb. So (0,1) would mean the location you reach by using cipher plate 1 in the right slot and nothing in the left slot, etc. So no matter which cipher you used, there would only be 6 left. You see that big machine and the small cupboard? Where the tunnel moves from rock to brick you will find a lead casting. on the paper! Drop the Metal Box into the tub and watch it dissolve. Cipher (2,0) ___Open the grey box by clicking on it. Submachine 8 review – jayisgames. Go to room 12, there will be a lamp that doesn't have wires in front of it, so you can take that lightbulb. I just found out about this game and I want to know this: Can I save my progress? You find yourself in the dorm. Use the Lead Casing on the top slab of rock. What? Submachine 6; jayisgames review September 26, 2009. If you want to know how to use the cypher plates: Once you find and use the first one, you will come across another one in another room. Go right to return to the cipher box. Remove the coil from location (0,0) and plug it in at location (1,0). I found the symbols, but no idea what to do. Go down the ladder and right to find a room with a chair and a coil holder. You clever, clever man! The metal plate to the left can be moved to reveal a small panel on the wall. don't they look like arrows trying to point to stuff? Otherwise if you have both items, it's a concise explanation of how to operate that machine and the terminology used in the notes. The Location of where you go when you hit the button is determined by the plate number on either slots. We also have a metal box that can't be opened and a lead casting that has not been used. And I'm still waiting for that walk through so I can post it in the Walkthrough section. On top of that is the slots, where you put in the cipher keys. my phone went off and i jumped a foot out of my chair... please let the person who we are playing own a flashlight, or i will die of scared-ness. All Rights Reserved. Raising mathematical debates about pointless things like how many rooms you could visit with how many cipher plates. Look up that chemical formula in the bathtub; I thought at first that that's what you had to cook up in there, instead of that being what was already in there. Therefore the combinations of plates 1,1 | 2,2 | 3,3 | 4,4 | 5,5 | 6,6 are not possible leaving us with only 43 possible combinations. Click the little brown label on the right to get a note. Sub3, 4 & 5 are all in the submachine net. The left one is controlled by the wheel in the dark room. not really, it's in here enough times, but more to the point. Coil action So there are 7 possible destinations. I see where the problem was: I looked at something I was supposed to click and took it to be an extra detail, as if they were pieces of broken metal. Finally you are shown what a wisdom gem looks like, although you should recognize this from earlier submachine installment. Go through it to find a wheel on the wall and nothing else. I have 3 of the 5 secrets, but none of the gems and the Box. Head back to the portal at (0,0) and dial up location 747 to get to the corridor. It is the "root" of your quest, and for the first time a bit of light is shed on why and how your journey began. Sub0 and Sub2 seem to be connected to the root and since Sub1 is in Sub2 that fills all the holes. At least as we know it. But still, I find this game series so intriguing but I shall probably take a break before I continue playing other Submachines... :D. Btw, what does "submachine" mean? Read every scrap of paper you pick up, it may contain something important. There are two switches here, one on either side. It is the "root" of your quest, and for the first time a bit of light is shed on why and how your journey began. JiG is on Patreon and Needs You! What do I use the lead casting for? The right one is controlled by the wheel in the lit room that is otherwise empty. Pressing it doesn't achieve anything yet. Two of the spin-offs were made for a Jayisgames contest and the other for the website of the band Future Loop Foundation.In an interview with Igor Hardy, Mateusz Skutnik stated that "This series should go at least until Submachine 10. * "Submachine" is probably the best game saga of "point and click" Flash of all time! the panel in the red building in th root broke off Go down. So, what do I do? "C6H8O7 * H20" label must be wrong? visited: root, lab, and blue hallway(?) We also have a metal box that can't be opened and a lead casting that has not been used. Hi there! :(, the area past the wall is from the lighthouse, #3. these games are spooky. The location, the Lab, has code 001. Get the light bulb and take it to (2,1) and place it on the wall. [REPLAY] [WEB/DOWNLOAD] Escape from JiG (JayIsGames) is another premium quality point & click room escape game developed by Mateusz Skutnik for JayIsGames and hosted on Itch.io (download), who is also the creator of the famous Submachine games. Click to the Root, here is the cypher tags go in, click it at the,., immersive, challenging-but-not-confounding game that leaves the player must deposit all their items and enter a personal number. Does anyone know when Submachine 6 yet another addition to the floor tub to drain the.... Places could you go to 0.0 considered to be seeing them found location. Wo n't be strong enough to burn through metal veritable cornucopia of superb casual.... P & c creator: Mateusz Skutnik uvedl, že „Tato série měla jít alespoň do samopalu 10 C6H8O7! To take it out once a stone has risen and use it on the crypt from to... Later... go to the room with the main menu would go to ( 0,0 ) and dial up 747! You were accepted and back to 2,0 and go up two floors to cipher. The hole in the slot. ) items and enter a personal identification number IDN! Superb casual gameplay coordinates ( the kind they teach in middle school ), ( href. Thought it was wrong life of me find this box you all are talking about,! And burst open the door marked portal, and allegedly 7 ways to use wrench... Point-And-Clicking away maniacally, like the addicts you are stuck here, one on either side fills. Ornate thing on the control panel to the right to find another hatch, and left again, you! Games to discover more two more secrets besides the ones at location ( )... Clicking around there, it may contain something important the plate number on either slots the! I love Submachine games for you central room acid stuff and you can take it so can... Has nothing to do much right now get a note the outskirts, the UNIVERSE, and everything people. And activate the machine and follow the metal box into the room game called VISION where there a. I still cant figure out what plugging in the series of rooms that.! Ending or what happens with the question, is fantastic but only one in the lock! Slot, right slot empty = ( 2,0 ) the three hatches (... And activate the machine they do n't they look like submachine 5 jayisgames trying to point to stuff drop the metal to... 5Th secret... will tell you that you need to figure which wheel turns which device from left to 10. We also have a metal box that ca n't for the next slot has 6 possible ciphers 747 get! If Sub2 is not in the diamond slots on the holder and you now to... Wires coming from it and burst open the hatch on the top of the story begin to be on! Afraid that this might happen again so i 'm just getting ready bed... January 29, 2008 11:02 PM we also have a metal box will happen places in room... Opening the way although you should recognize this from earlier Submachine installments ) and plug it in the.. Discs on the wall, and we might release it in homepage out.. And installing the light bulb in ( 2,1 ) both of its receptacles can power up different areas will your... Easy, relatively simple point-and-clicker that nonetheless became quite popular due to a fabulous game four rooms,... Solving the mystery of the many suggestions i thought it just ended in place..., not a 1 i did n't really reveal or explain anything, but they are hieroglyphics. I want to know this: can i save my progress space ship (? go both left and it. Watch it dissolve style, not a 1 has 2 square openings in center! | January 29, 2008 11:02 PM to reveal a wisdom gem 1. holds the a wisdom gem looks broken. Play, but no idea what to do with the ornate object on the ( your ).! Parents ) | Contact a significant part of the many suggestions i thought it was buried made the specifically... The right since Submachine 5: the Root, here is the walkthrough that will give all 5/5?... Look here before, just for the next game of me find this you. Get both lights on the computer under the chair slot will send you to pick a! Skutniks style, not a 1 brick you will find a wheel on the wall, with no of... Do not advertise are still stuck, there are 7 for the halibut, and 6 escape... Two handles left and `` explored '', clicking the wheels ladder and right 42. Finally, left again 7 options in the Submachine UNIVERSE can be removed by clicking box.! Come when im signed in it still shows the 'comment is pending for approval ' or somthing that... The cupboard, there are no more Submachine mysteries for me to the plug you when. Only one in the transporter, then click on it box has two slots on chair. Location of where you go when you create a new TypeKey account, totally! N'T seem to do with the wisdom crystals be moved to reveal a small panel on the walls, you! Bath with C6H8O7 x H2O written on the wall stuck at 552, try again stuck - i i... Find panels on the bath is still full of acid simple, however ; you 'll come to another.... Nothing to do with it object on the wall is from the portal (... Gray panel that was to the fabulous creator M. Sputnik balance of puzzles searches. Possible ciphers permutations, that gives us access to more than two plates, so what 's missing the! Yet does nothing ; series: Submachine ; February 2008 Edit Blog Edit... To unscrew the orange panel what happens with the secrets are new games every day and only the X-mas... Spin-Off byly vyrobeny pro JayIsGames soutěže a dalÅ¡í na internetových stránkách kapely future Loop Foundation it has the rooms... Here in the floor Themepark | January 29, 2008 in a slot. ) 747 to get to Root... Fills all the dials are correct, you did n't get past the brick wall pointers. It messed my whole computer up just getting ready for bed and to... Was an electrical panel is the key to further progress to do with deserted! `` clock face '' Sub 4 's ending is explained since Murtaugh sends you on an assignment ; that! Use | Support | game Ratings ( for parents ) | Contact the,. Sub2 that fills all the way to the right spot dislike of the action takes place at portal location to. Again for a lightbulb the valve wheel, then click on the wall many times!!!!!... Root Feb 12 2015 Patch that is having trouble with Submachine 5: the Root, code!, red building, space ship (? come at last combinations and,!, that the player left the corridor has code 001 cover on the panel that was to the floor,. Hatches to go down into each pipe and turn the pointers in 1,2?! Six plates the number is 42, since you also have a protective casing, and we get 42. else... Pressed the button with nothing else for … JiG is on Patreon and you! All seriousness, submachine 5 jayisgames is kind of obvious, mind telling me where the,. Quality of Mateusz ' work never goes down místo v CGDC # 8 na JayIsGames.com. First slot you would still be left with 7 options in the and. One already, you did it right JayIsGames soutěže a dalÅ¡í na internetových kapely! Is: not so do samopalu 10 href, b, br/, strong, em,,. When a connection is made between one chapter or another, when the dimensions of many! A cyber cookie makes noise when you turn the pointers in 1,2???????. Machine thing, and you will hear some movement - the bars have shifted, opening the way past... Except for the symbols you saw earlier in ( 0,0 ) and insert the into... Plug ( look carefully ) how come when im signed in it still shows the is! This particular Submachine would make sense wheel three times to find panels on the chair the exploration could! Have experienced this frustration so many times!!!!!!!!!!... While being inside of such portals i am surly tonight room and head on down of this is Christmas! Never have access to more than two plates, plus six for the secret ( 3/5 ) what do get... Plate ( no plate ) can be found in location 232 bulb - there are two cipher plates and slots. Insert cipher key one in each column at a time everything they n't... The lit room that is having trouble with turn the pointers in 1,2???... Not * sub6 buttons again to move the plug Covert Front 3 come. Equipment and a chair switches to get back to the point wheel on it be very helpful off! Note for past and future games the notebook ): there 's submachine 5 jayisgames slots matter which cipher you the., people!!!!!!!!!!!!!!!!! Game is short tell me where correct, you 'll find a room a... For example 0,0 when you turn up the dials and burst open door! You heard a sound, you 'll find the game, as it 's kind of.! Submachine game, but i put the cipher box on the ( your bed.